Generational Rolls

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Generation 1 Aria Zion

Family Structure - Couple - Your sim must obtain a spouse or partner to live with them in the household. The spouse or partner does not technically have to be the father/mother of the children, but they must be present in the household.

Number of Children - 1

Primary Income - Stylist

Secondary Income - Author -Write books and live off of royalties.

Generation Goal - Deadbeat Parents - Opposite of Perfect Children. Do NOT potty train, teach to walk or teach to talk any toddlers. Do NOT read any toddler books to them. You must not be given the choice to choose any traits, apart from the first two, as they are a bit random and beyond your control. Keep in mind that for children and teenagers, school performance is the factor that determines your ability to choose the next trait. (If you roll this for section E and "Runs in the Family" for section F, re-roll one or the other, since these two rolls conflict.)
Children in this generation are allowed to skill freely, without the aid of their parents. Skills do not affect the school performance. Note that field trips will improve your child's grades, so you are better off skipping them. Avoid doing homework and skip school frequently to keep those grades low.

Miscellaneous Fun -  Tattoo Addict - your sim must have a new tattoo every Sim week (Sunday to Saturday). The addict can be the heir or the spouse/partner (unless you've rolled single parent; then obviously the heir must be the addict). 

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